A model I've been working on for a while now, on and off. The model is pretty much done, just textures left to do, but I kind of hit a road block with them. I couldn't figure out a clean way to do the vents on the engine cowling with clean topology, in a way that subdivided well. If you can figure out a way, I'd love to know, and will give you credit.
Made in Blender
Edits:
03/13/17 v091: fixed ao bake error and added ssao.