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We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
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-Cruiser with 7 turret types
-Modular weapons
-1 torpedo + 2 missiles included
-Torpedo and missile launchers
-Changeable decals
-8 damage decals
-6 different texture sets
-PBR textures (specular)
-Ready to use prefabs of all models are included
-Texture sizes are 2048, 1024 and 512
-Tris count ca. 4700
-Final tris count depends on how many weapons are used for the ship
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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-Cruiser with 7 turret types
-Modular weapons
-1 torpedo + 2 missiles included
-Torpedo and missile launchers
-Changeable decals
-8 damage decals
-6 different texture sets
-PBR textures (specular)
-Ready to use prefabs of all models are included
-Texture sizes are 2048, 1024 and 512
-Tris count ca. 4700
-Final tris count depends on how many weapons are used for the ship
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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With this mega pack you save 25% compared to purchasing the models separately.
-2 Battleships
-2 Carriers
-3 Cruisers
-2 Destroyers
-modular weapons
-torpedoes + missiles
-changeable decals
-8 damage decals
-6 different texture sets
-PBR textures (specular)
-Ready to use prefabs of all models are included
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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With this mega pack you save 25% compared to purchasing the models separately.
-2 Resource Ships
-1 Jumpgate
-1 Space Station
-modular weapons
-torpedo + missiles
-changeable decals
-8 damage decals
-6 different texture sets
-PBR textures (specular)
-Ready to use prefabs of all models are included
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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-Cruiser with 7 turret types
-Modular weapons
-1 torpedo + 2 missiles included
-Torpedo and missile launchers
-Changeable decals
-8 damage decals
-6 different texture sets
-PBR textures (specular)
-Ready to use prefabs of all models are included
-Texture sizes are 2048, 1024 and 512
-Tris count ca. 4700
-Final tris count depends on how many weapons are used for the ship
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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\n\nThis pack contains 6 corvettes, ready to reinforce your fleet. They can be used in space RTS games, in a sidescroller or in a top-down shoot’em up.
\n\nThe models are unskinned, unrigged and have no animations. Almost all 3D applications/game engines have their own built-in toolset for keyframe animations. Use this to create e.g. firing animations, etc.
\n\nThe textures can be used in a PBR environment (specular and metalness workflow) as well as a non PBR environment.
\n\nDepending on your game engine/3D application you may need to rescale the models.
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Mining tools are also included.\n\nIncluded in this set are:\n* Stones in various sizes\n* Veins Ores : Iron, Bronze, Coal and Magic\n* Nuggets Ores : Gold, Silver and Coal\n* Crystals Ores : Diamond, Amethyst, Saphire, Emerald, Topaz and Ruby\n* Mining Tools : Pickaxe, Axe, Shovel and Hammer","id":274900762850,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00208330/shovel_metal/Screenshots/shovel_metal_20.webp"},{"href":"https://models-cdn.yahaha.com/00208330/shovel_metal/Screenshots/shovel_metal_50.webp"},{"href":"https://models-cdn.yahaha.com/00208330/shovel_metal/Screenshots/shovel_metal_80.webp"},{"href":"https://models-cdn.yahaha.com/00208330/shovel_metal/Screenshots/shovel_metal_110.webp"},{"href":"https://models-cdn.yahaha.com/00208330/shovel_metal/Screenshots/shovel_metal_140.webp"},{"href":"https://models-cdn.yahaha.com/00208330/shovel_metal/Screenshots/shovel_metal_170.webp"},{"href":"https://models-cdn.yahaha.com/00208330/shovel_metal/Screenshots/shovel_metal_200.webp"},{"href":"https://models-cdn.yahaha.com/00208330/shovel_metal/Screenshots/shovel_metal_230.webp"},{"href":"https://models-cdn.yahaha.com/00208330/shovel_metal/Screenshots/shovel_metal_260.webp"},{"href":"https://models-cdn.yahaha.com/00208330/shovel_metal/Screenshots/shovel_metal_290.webp"},{"href":"https://models-cdn.yahaha.com/00208330/shovel_metal/Screenshots/shovel_metal_320.webp"},{"href":"https://models-cdn.yahaha.com/00208330/shovel_metal/Screenshots/shovel_metal_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00208330/shovel_metal/shovel_metal.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-22T10:39:54Z","modelUpdatedTime":"2022-08-31T11:58:46Z","modelUrl":"https://models-cdn.yahaha.com/00208330/shovel_metal.obs.glb","name":"shovel_metal","originSource":"ASSET_STORE","packageId":"00208330","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/5ddd2b99-3a9b-4234-af8e-f04cefccc42a.webp","name":"Mine Ore Set - Proto Series"},"polygonCount":432,"publishedDate":"2021-12-03T12:50:16Z","publisher":{"id":"1299","name":"BitGem","url":"https://shop.bitgem3d.com/pages/unity-support"},"rigged":false,"slug":"shovel_metal-274900762850","sourceUrl":"https://assetstore.unity.com/packages/slug/208330?aid=1011loDfK","stats":{"viewCount":2},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":2,"name":"Cars & Vehicles","slug":"cars-vehicles"}],"colors":["gray"],"description":"This pack contains 4 spaceship hulls: battleship, cruiser, frigate, corvette; turrets; sensors. 7 texture sets and animation. Color\\decal customizing system provide you with possibility to change colors\\decals directly in Unity.
\n- MESH: Cruiser hull, Cruiser Axial gun, Frigate hull, Corvette hull, Battleship hull, attachable large side gun with mounts, thrust vectoring nozzle. 11 unique barrels, 3 turret bases, 4 missile\\torpedo launchers, 2 side guns, 36 large turrets and 26 medium turrets. 11 antennas (radars), 4 long antennas, remote satellite and 2 command bridge types.
\n- TEXTURE: 7 pre-made HD (4k resolution) texture sets. Each set contain specific color scheme and decals. Set 1: USSR, Set 2: Empire, Set 3: Technocracy, Set 4: Monarchy, Set 5: Corporate, Set 6: Pirate, Set 7: Shadow.
\n- TEXTURE CUSTOMIZATION: Unique color and decal customizing system. With it you can change any colors and add custom decals in short time. Process is simple as never before – just drag and drop grayscale decal image on material, choose color and decal is ready! Use S8 Custom prefabs for this – and look video as short preview\\tutorial. (max resolution 2048 px).
\n- MESH CUSTOMIZATION: Huge variety of mesh customization: Build your own legendary spaceship by placing weaponry, sensors or nozzles where you want. Make ships with unique combat role.
\n- PREFABS: Pack include 1000+ ready to use prefabs: BS hull & engine equipment - 24, Radars & Command = 336, Weapons – 672.
\n- PBR textures for Unity 5 Standard shader. (metalness setup)
\n- All textures created in linear color range. (however, asset can be used in Gamma color range too).
\n- 4096 textures: albedo, metalness (with gloss in alpha), normal (OpenGL), ambient occlusion and emissive maps in .tga file format.
\n- This pack use 6 textures: 1. battleship hull and thrust vectoring nozzle, 2. side gun with mounts, 3. sensors, 4. turrets, 5. cruiser hull and cruiser axial gun, 6. frigate and Corvette hulls.
\n- moving parts were detached in single meshes and linked.
\n- all meshes have reasonable pivot points.
\n- all turrets and side guns have firing animation (recoil), flaps rotation (fixed guns with flaps) or barrel rotation (VULCAN type guns).
\n- Sensors have animated 360 dg rotation, long antennas and satellite have animated 45 dg tilt up or down.
\n- Pack is ready for additional animation – animation in fbx meshes is separated on individual clips with appropriate names.
\n- All animated meshes have animation controllers assigned. Animation controllers have imported animation with appropriate names.
\n- For animation preview check this links – Turrets: http://u3d.as/kvh Sensors: - http://u3d.as/kvg.
\n- Pack contains flickering light animation. You can use it for creating flickering lights on antenna tips.
\n- The model is fully unwrapped by hand.
\n- Model was not intended for subdivision.
\n- No third-party renderer or plug-ins needed.
\n- All models have 0 rotation.
\nFinal polycount depends on how many weaponry and sensors are used for the spaceship.
\nCruiser hull – 2108 tris
\nCruiser Axial gun – 32 tris
\nFrigate hull – 2112 tris
\nCorvette hull – 826 tris
\nBattleship – 4492 tris
\nBattleship side gun – 778 tris
\nThrust vectoring nozzle – 38 tris
\nBSG Connector A – 38 tris
\nBSG Connector B – 30 tris
\nSmall Bridge – 140 tris
\nLarge Bridge – 434 tris
\nLarge antenna – 550 tris
\nSatellite - 314 tris
\nantenna A – 438 tris
\nantenna B – 358 tris
\nantenna C – 128 tris
\nantenna D – 312 tris
\nantenna E – 228 tris
\nantenna F – 144 tris
\nantenna G – 152 tris
\nMed antenna A- 554 tris
\nMed antenna B – 518 tris
\nSphere antenna – 120 tris
\nLong antenna A - 88 tris
\nLong antenna B - 52 tris
\nLong antenna C – 18 tris
\nLong antenna D - 10 tris
\nLarge Turret Blank – 350 tris
\nMed Turret Blank – 188 tris
\nSmall Turret static – 40 tris
\nSmall Turret dynamic – 56 tris
\nBarrel A – 60 tris
\nBarrel B – 292 tris
\nBarrel C – 436 tris
\nBarrel D – 110 tris
\nBarrel E1 – 202 tris
\nBarrel E2 – 598 tris
\nBarrel F – 60 tris
\nCruise missile launcher – 260 tris
\nLarge Side Cannon – 280 tris
\nSmall Side Cannon – 134 tris
\nTorpedo Bay – 224 tris
\nLight missile lauch pad – 78 tris
\nAuxiliary Missile bay – 210 tris
\nIn the 'Vehicle Collection' you should expect vehicle models of all types, classes and ages. This is an evolving project that will receive updates every month to guarantee you a huge selection of vehicles, parts and accessories.
Vehicle features can be easily customized and most of them come with alternative parts, so, you can swap colors, wheels and spoilers, or even install racing diffusers, fog lights, etc.
Important Details: