Project developed as an assignment for the 3D Art curricular unit from the Undergraduate Course in Games & Multimedia from IPL - ESTG.
This project consists on a realtime character that includes the character itself, a prop (weapon) and an environment from the character's world.
Everything was modeled using Blender using sculpting techniques for the high-poly versions and later used Retopology techniques for the Low Poly versions we see here.
The final models were textured and baked (from the high-poly to low-poly) using Substance Painter.
I used Rigify to Rig the character and create a pose for this showcase.