This model was sculpted in ZBrush and rigged in Blender.
**Texture Maps:**
* Texture Map -> 2048x2048
* Normal Map -> 2048x2048
* Roghness Map -> 2048x2048
* Ambient Oclusion -> 2048x2048
The additional file comes with .ztl, .obj and .blend files
This model was tested in Unreal Engine 4 as shown in the pictures above
This model was created in a way that it is easy to make changes at your wish.
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