This was the product of a semester long studio project. I had the particularly tedious task of UV mapping both the exterior and interior of the mode to endure the model's geometry could be seen through the transparent body mesh. The model was designed to have a fluid core with a hard, flaking exterior.
Used Programs:
zBrush for high poly model and retopology
Maya for retopology cleanup
Substance Painter for texturing and baking
Marmoset for high-low poly surface baking
Designs and model are all done by ziradavine.Animations are made by Mixamo.