Anatomical Study_0001

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Author name
hastarot
Source
Sketchfab
Polygon Count
34,672
Release Date
2020-07-23
License
CC BY 4.0
eyebloodanatomyhighlphppropcreepyeyeballretoposss4k2kpropsrealisticeyesoldwrinkleswrinkledanatomicalgrandpaeyeballshopkinsveinscatteringpsycograndfatherhannibalsubsurfaceveinsanatomiccharactergamelowpolylowpolymanhumanmalegamereadyzombieretopoed

Asset Overview

**Buy me a coffee, so i can keep posting free content! https://www.buymeacoffee.com/estrolapak** It has flaws, i know, i'll fix them as soon as i have time and learn more stuff, took me 2 afternoons to do. (Gotta fix the eyes pos, maybe some skin painting as well) What first started as an attempt to sculpt without using smooth brush in Zbrush, but TrimDynamic, DamStandard, ClayBuildUp and Standard Clay Brush only, without any goal but to try a new technique, didn't even plan about texturing it, so i decided to try and finish it, retopo it and texture. I also wanted to see if i actually could remember any anatomy at all. It is the first time i try to sculpt a human person from start to finish and also the first time i attempt to texture one. I didn't use references when sculpting but for wrinkles and ears, because, as i mentioned, i didn't have any goals or plans, so it just... Evolved as i sculpted (Actually i thought it would turn into a woman, and then a young man, but here we are)