Anim_Golem@attack3

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Author name
Polygonmaker
Source
Unity Asset Store
Polygon Count
2,636
Release Date
2016-08-24
License
Standard Unity Asset Store EULA
Support For Unity Version
5.3.0
Package price
$ 39.99
Islanders - Golemtooncharacteranimatedrpgcartoonherowarriorqualitygolemmagicmonstercreaturerockicestone
Islanders - Golem
74 Assets

Package Overview

Environment used on the renders is not included in this pack.

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ISLANDER SERIES:
Stylized characters with unique visuals. PBR characters and VR ready! Optimized characters that can be used in any platform such as VR, Console, PC and even in a mobile game.
It has LODs, optimized use of bones and optimized use of materials and UVs.
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A massive Golem ready to be challenged!

Includes access to the following packs:

Polygonmaker Shaders

* IMPORTANT After purchasing this pack please visit each package to download for free.

It contains all assets from Mobile Version

Animated character with optimized polygon count:
- LOD0: 5K tris
- LOD1: 3K tris

There are 4 different textures
"PBR" - 4K set: (Albedo, Specular, Gloss, Occlusion, and Normal maps)
"Mobile" - 2K set: Diffuse texture with hand painted details

Fully rigged characters with 18 animations.

There is one Humanoid rig in case anyone wants a biped Golem. (Does not include any humanoid animation)

You Tube
Islanders

EXTRA FEATURES:

★ Highly optimized and clean meshes

★ Efficient UVs usage to allow higher quality with lower texture sizes

★ Minimized number of materials and meshes to allow lower draw calls and high performance

★ Top quality animations

★ Clean project without unnecessary files

★ Hand made LODs that can be used as main characters for even better performance


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URP and HDRP:

It is simple to convert the pack to Unity render pipelines.
To convert our custom shader to URP or HDRP, please download Polygonmaker Shader and unpack “Shaders URP” or “Shaders HDRP”

For standard shaders conversion you can follow this video:
How to convert materials to HDRP

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MOBILE USE:

Mesh
Our LODs are handmade, thus they can be used as main LOD without losing much of the quality.
Use LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.

Materials
Change from Standard to Mobile Diffuse or Bumped depending of your budget.

Textures
Set the Max Size according your budget, for example 512 for third person games or 256 for RTS games.
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