ANIM_Male_Skier_Braking Variant

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Author name
Code This Lab
Source
Unity Asset Store
Polygon Count
41,630
Release Date
2020-12-04
License
Standard Unity Asset Store EULA
Support For Unity Version
2020.1.11
Male Skier Animateddownhillskiingslalomworldcupwinterolympicsfreestylebootshelmetpolesskigogglesskisuitsskiingglovesskisalpinetrail
Male Skier Animated
39 Assets

Package Overview

CREATION

The models and its accessories, if any, have been created with 3D Studio Max (2018 version) and imported in the Unity 2020.1.11f1 version with FBX 2018

Animation type: Humanoid

The topology is made up of quads and triangles as follows:

-Boots: 4460 polys, 8820 tris, 4826 verts

-Eyes: 648 polys, 1224 tris, 650 verts

-Eyes Glass: 864 polys, 1656 tris, 866 Verts

-Helmet: 1752 polys, 3496 tris, 1762 Verts

-Male Head: 3228 polys, 6400 tris, 3522 Verts

-Olympic Bib: 576 polys, 1152 tris, 621 Verts

-Poles: 1616 polys, 3232 tris, 1616 Verts

-Ski Goggles: 994 polys, 1988 tris, 1028 Verts

-Ski Goggles Glass: 72 polys, 144 tris, 104 Verts

-Ski Suits: 2484 polys, 4962 tris, 2519 Verts

-Skiing Gloves: 2234 polys, 4468 tris, 2254 Verts

-Skis: 2050 polys, 4088 tris, 2260 Verts

MATERIALS AND TEXTURES

Texture sizes are from 1024x1024px to 2048x2048px

All textures are in TGA format

Each specular map have a glossiness map in the alpha channel

The package includes a shader modified of the “standard specular setup” with two sided actived

RIGGING AND ANIMATIONS

The models have been rigged with 3D Studio Max Biped, with additional bones for the face

The Male Skier has 12 animations:

-Braking

-Braking Loop

-Fall

-From Idle To Skiing

-From Losing To Idle

-From Skiing To Straight

-From Winning To Idle

-Idle

-Losing

-Skiing

-Skiing Straight

-Winning

and A-Pose

The animations are in place

The animation has been crafted (no motion capture)

You can find the animations on our Youtube Channel

https://www.youtube.com/watch?v=19_RV0FX9sY

FOLDER CONTENTS

The package includes:

-the file .fbx of the animations, A-Pose and Prefabs

-the textures and materials of the meshes listed before

For any concern or further questions feel free to contact us!

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