Anim_NightCrawler@taunt

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Author name
Polygonmaker
Source
Unity Asset Store
Polygon Count
3,988
Release Date
2017-10-10
License
Standard Unity Asset Store EULA
Support For Unity Version
5.3.0
Package price
$ 49.99
Monsters - Night CrawleralienpredatorhordelowrpgpbrenemymonsterLODdungeonundeadspacescifiscififutureplanetnormalanimatedfxcrawlerBuriedMemoriesIconUnityD&Dzombieslasercreaturescreaturespaceshiplabassassin
Monsters - Night Crawler
17 Assets

Package Overview

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MONSTERS SERIES:
AAA quality PBR monsters with great performance and VR ready! Optimized characters that can be used in any platform such as VR, Console, PC and even in a mobile game.
It has handmade LODs, optimized use of bones and optimized use of materials and UVs.
Those Monsters works great with MEDIEVAL SERIES and SCI-FI SERIES
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Horrible Creatures ready to any game!

Includes access to the following packs:

Polygonmaker Shaders

* IMPORTANT After purchasing this pack please visit each package to download for free.

Animated character with optimized polygon count:
- LOD0: 13000 tris
- LOD1: 7000 tris
- LOD2: 4000 tris

There are 4 different textures
"PBR" - 4K set: (Albedo, Specular, Gloss, Transparency, Occlusion, Emission and Normal maps)

Fully rigged characters with 15 animations and ready to Mecanim. Rig setup to use Humanoid animations.


EXTRA FEATURES:

★ Highly optimized and clean meshes

★ Efficient UVs usage to allow higher quality with lower texture sizes

★ Minimized number of materials and meshes to allow lower draw calls and high performance

★ Top quality animations

★ Clean project without unnecessary files

★ Hand made LODs that can be used as main characters for even better performance


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URP and HDRP:

It is simple to convert the pack to Unity render pipelines.
For HDRP you can follow this video:
How to convert materials to HDRP
Some packs has already been updated to allow simple conversion to URP or HDRP, (we are working to make this feature available to all packs).
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MOBILE USE:

Mesh
Our LODs are handmade, thus they can be used as main LOD without losing much of the quality.
Use LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.

Materials
Change from Standard to Mobile Diffuse or Bumped depending of your budget.

Textures
Set the Max Size according your budget, for example 512 for third person games or 256 for RTS games.
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