Anim_Spider@death

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Author name
Polygonmaker
Source
Unity Asset Store
Polygon Count
310
Release Date
2023-02-10
License
Standard Unity Asset Store EULA
Package price
$ 49.99
Wild Life - Random Beasts
58 Assets

Package Overview

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Wild Life SERIES:


AAA quality PBR characters with great performance and VR ready! Optimized characters that can be used in any platform such as VR, Console, PC and even in a mobile game.


It has handmade LODs, optimized use of bones and optimized use of materials and UVs.


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10 Optimized creatures ready to populate your world!



With this package you will get for free:


Polygonmaker Shaders



2 LOD levels per creature (Spider has 4)



Package includes:


-3 Frogs: 412/832 tris - 512 textures


-1 Raven: 472/1020 tris - 512 textures


-2 Spiders: 900/1800/3600/6000 tris - 1024 textures


-2 Rats: 350/746 tris - 1024 textures


-1 Bat: 248/742 tris - 512 textures


-1 Bee: 384/690 tris - 512 textures


-2 Fly: 332/620 tris - 1024 textures


-2 Wasp: 390/686 tris - 1024 textures


-2 Scarab: 2054/994 tris - 1024 textures


-2 Mosquito: 652/328 tris - 1024 textures



Includes 86 animations in total.



EXTRA FEATURES:



★ Highly optimized and clean meshes

★ Efficient UVs usage to allow higher quality with lower texture sizes

★ Minimized number of materials and meshes to allow lower draw calls and high performance

★ Top quality animations

★ Clean project without unnecessary files

★ Hand made LODs that can be used as main characters for even better performance


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URP and HDRP:



It is simple to convert the pack to Unity render pipelines.


To convert our custom shader to URP or HDRP, please download Polygonmaker Shader and unpack “Shaders URP” or “Shaders HDRP”



For standard shaders conversion you can follow this video:


How to convert materials to HDRP



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MOBILE USE:



Mesh


Our LODs are handmade, thus they can be used as main LOD without losing much of the quality.


Use LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.



Materials


Change from Standard to Mobile Diffuse or Bumped depending of your budget.



Textures


Set the Max Size according your budget, for example 512 for third person games or 256 for RTS games.


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