This is my first time sculpting a full model in any software I have ever used, I've used Sculptris to learn the basics so I can in the future try different programs like ZBrush or Maya. It's a simple model, there are not tons of details like cloth details or some more complex ones, I'm still learning how to use all the tools I got avaible and how to manage the amount of polygons, I have tried my best to make it not that heavy, but it didn't work out very well.
My greatest problem in doing this character was that he got so many different looks, one got a larger torso, a smaller nose, so it was hard to see some references so I decided to take my favorite things about every model. This is not a final product, my intention is to keep making some modifications until a better version emerges.