My first attempt at a sculpt using ZBrush workflow then Maya for retopology (still a bit in the dark if I am doing it correctly), looking to perhaps use the base mesh for the low poly sea life Sketchfab challenge. Will also look to add a little animation to bring the scene to life. Really want to keep at the sculpting as it feels just so good and is so fluid and fun.
Still not got the full workflow down from low poly high poly with retopology in this workflow. Tried my best!