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We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
The model is good for close up renders ,animations or inserted into games: RPG, Shooter, Horror, Fantasy.
He can live in locations of creating a forest, swamps, caves, sewers, dungeons, hellfire places or other dark places.
MESH / POLYCOUNT:
Body+Helmet/ Sword/ All
Verts: 20220555525775
Edges: 403901109851488
Faces: 20190554625736
Tris: 403841109251476
UVs: 23143620829351
Topology is good for subdivide!
Helmet removable!
TEXTURES / PBR
10 materials;
3 SKINS: light blue (bone materials), red fire (magic cristal materials) and dark grave green (rock materials);
Metal/Rough and Spec/Gloss shaders;
(All MAPs 4096-4096 size);
AO, Normal, Base colore/Diffuse, Metal/Specular, Rough/Gloss, Emiss, Metal+Rough, Metal+Gloss.
RIGGED
- correctly oriented bones;
- comfortable controllers for animations;
ANIMATIONS
28 unique animations on FBX and Maya formars:
atack_01 - 42 fr;
atack_02 - 50 fr;
atack_03 - 40 fr;
death_01 - 44 fr;
death_02 - 46 fr;
death_03 - 35 fr;
get_hit_01 - 27 fr;
get_hit_02 - 28 fr;
get_hit_03 - 24 fr;
idle_01 - 99 fr;
idle_02 - 99 fr;
idle_03 - 99 fr;
look_01 - 136 fr;
look_02 - 130 fr;
look_03 - 135 fr;
rage_01 - 101 fr;
run_01 - 22 fr;
run_02 - 22 fr;
run_03 - 22 fr;
walk_01 - 37 fr;
walk_02 - 36 fr;
walk_03 - 36 fr;
walk_left_01 - 37 fr;
walk_left_02 - 36 fr;
walk_left_03 - 36 fr;
walk_right_01 - 37 fr;
walk_right_02 - 36 fr;
walk_right_03 - 36 fr.