Bear SGD 116 - Logan Thomas

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Author name
Logan Thomas
Source
Sketchfab
Polygon Count
832,800
Release Date
2021-03-27
License
CC BY 4.0
teddyteddybearsubstancepaintersubstance

Asset Overview

My submission for the SGD 116 Bear project. This was my first experience working with Substance Painter outside of guided tutorials. I had a lot of fun experimenting with it throughout the week, eventually I came up with a way to modify the mesh using subdivisions and tessellation to generate something that resembled stuffed animal fur. I think it looks alright, but it’s nowhere near perfect. I think the method I used severely limited the model’s usability, the subdivisions took the model from 5.6k tris to ~800k tris, which is way too heavy for a prop. I'm sure there is a more practical way to create hair - and depending on the size of this guy in game, the subdivision count could be reduced. That said, I learned a lot during this exercise, and it motivated me to dive deeper into substance painter. I am looking forward to the next project! WTCC - Spring 2021