Modelled after a little rat we'd taken in a month ago called Nellie; she unfortunately passed away a month later due to unforeseen health issues and we miss her lots.
I decided to leave the mesh as-is, and not smooth it out as I feel it looks better like this; smoothed out makes it look a little... flat for my liking.
(Lately I've been really enjoying the low-poly style similar to early PS1 games; I tried to keep my mesh clean for this purpose.)