|| GENERAL ||
Rigged with bones and skin.
Can be used for games and VR/AR.
No third-party renderer or plug-ins needed.
A clean and optimized topology is used for maximum polygon efficiency.
Model is fully sub-dividable to allow more Turbosmooth Iterations.
No part-name confusion when importing several models into a scene.
No cleaning up necessary just drop your models into the scene and start rendering.
No special plugin needed to open the scene.
All Textures are included.