Fully rigged and texutred broadtail moor goldfish with sample animaiton.
Modeling, rigging and animation done in Blender.
Texturing done in Substance Painter.
Fin motions are created with cloth simulation in blender and re-targetted to the armature.
Only tested on UE4 but aside from physics asset not being made (due to the physical dimension of the mesh), it imported correctly.
Too much tris to maybe make a swarm, but is good enough for scene and can withstand close up shots.
Any C&C are welcome.
Let me know what you think!