Asset Overview
A single glove with (Right hand) good poly count level for any game. Rigged and ready for posing and animating. materials are set up for Unity using Gloss and Metalness, please combine using photoshop based on your usage.
For Unreal Engine, Put the AO map into the Red Channel, invert the tones of the Gloss map and put it into the Green Channel, Put the metalness map into the Blue channel and save as ORM map (PNG). For Unreal Engine, please check flip green (flip Y) for the normal map as currently it is set to Open GL (Y up).
For Unity, put the Gloss map into the Alpha channel of the metalness map (or as a mask and save as .png)
When importing to unity or unreal please set up the rig or skeleton (generic for unity and import skeletal mesh for unreal).
To use as a left hand, please invert X-scale to -1.