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\nDocumentation https://lb3d.co/ao-maru-unity-3d-avatar-unity-documentation/\n
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See the Sketchfab preview for details regarding main polycount, texture layout, UV's, and anything else you wish to know about the model.
\nThis is one of my business mascot characters, meant to be used in things like educational and VR apps. A little character history: He was previously used as a stock image mascot on sites like Istockphoto, Shutterstock, etc. I've seen him in popular mechanics articles, tech sites, and much more. He is now 14 years old!
\nAnimations are not included with this asset. It was made to utilize the many other humanoid animations available on the web using Unity’s standard avatar system.
\nAvatar is fully configured. This model’s hands have 4 fingers (1 thumb, 3 front fingers) so the pinky has been excluded.
\nThis avatar has also been optimized for use with VRChat, and has been tested within their app.
\n\nThe beta for Procreate 5 is out and you need this model to test it, trust me.
I've used the new version of Procreate and implemented some quiality of life adjustments in the UV map.
But this a normal OBJ model, so you can use it in any 3d software.