For this project i went for something new to me, and it tried to model some armor and clothes that would place in a nice inbetween of both realistic and stylized.
While the texturing still serves it's purpose for a PBR render, i tried to get the base color that would work almost as fine in an unlit render, with baked lights onto it.
https://www.artstation.com/artwork/QrJrm4
Link to the Artstation post, with blender cycles render
(The download has a t-posed model too)