This is original concept model I created from my imagination, a cat warrior character. This comes with eight animations including stalking walk cycle, two attacks, block and several idles.
The model is rigged properly using HumanIK in Maya.
Two 4096x4096 PBR Unity Standard (Specular Setup) textures. Unique texture set for both Weapons and Character. They come with Albedo, Normal, Occlusion and SpecularSmoothness files saved as lossless .png format.
Geometry data:
Total 4694 polygons, 8836 Tris.
Character 5,866 tris,
Shield 568 tris,
sword 960 tris
No geometry errors or glitches.
Animation data:
The animations are set up using a rig avatar, and then specific empty animation .fbx files that use the avatar. The animations transition seamlessly. The package comes with two animation controllers that previews all animations, one for all animations and one for walk cycle. The demo scene shows all animations.
attack_slashing
attack_stabbing
block
idle_check_wpns
idle_guard
idle_looking
idle_standing
walk_stalking