【Overview】
Model data and motion data Contains.
Materials can we use the Albedo and Metallic
and Normalmap in PBR
Since it is only model data and motion data, please make necessary script and Animator Controller by yourself when moving in game
(Please create by Animator Controller as you wish.Since the character movement script is not included, please describe it by yourself and produce it by yourself)
【File Description】
Place where data is stored
Model
Character\4Hero\Models
Chara_4Hero.fbx
Material
Character\4Hero\Models\Materials
Mat_Chara_4Hero.mat
Texture
Character\4Hero\Models\Textures
Texture_Chara_4Hero_Albedo.tga
Texture_Chara_4Hero_MetallicSmooth.tga
Texture_Chara_4Hero_Normal.tga
Motion
Character \Hero\Animations
Chara_4Hero_Idle
Chara_4Hero_Run
Chara_4Hero_Jump
Chara_4Hero_Attack01
Chara_4Hero_Attack02
Chara_4Hero_Damage
Chara_4Hero_Dead
Prefab
Character\4Hero\Prefabs
Chara_4Hero.prefab
SampleScene.unity...It becomes a sample
where Prefab characters are arranged
【Motions Data List】
-Idle ...Chara_4Hero_Idle
-Run ...Chara_4Hero_Run
-Jump ...Chara_4Hero_Jump
-Punch ...Chara_4Hero_Attack01
-Kick ...Chara_4Hero_Attack02
-Damage ...Chara_4Hero_Damage
-Dead ...Chara_4Hero_Dead
【FBX Version】
Model data that has been exported in the 2018 format of FBX has been recorded in a folder called Models.
【Texture Description】
Texture Targa format has been recorded in a folder called Textures.Orijinal Texture size is 2048pix.
Texture_Chara_4Hero_MetallicSmooth.tga Description
R Channel is Metallic
G Channel is Occlusion
A Channnel is Smoothness