Asset Overview
Personal project https://hoanglong9923.artstation.com/projects/oOJvDm
Maya: 2016
Material : PBR material
Type: Game
Texture size: 2048x2048
Folders included:
+ Maya: .ma , .mb files
+mesh: . obj, .mtl, .fbx
+ Textures: .png, .tga
Note:
- I seperated Model into : Hair, Eyes, Body, Teeth, Cloth (upper), Pant ( lower) , Boots, Girmoire. That's why we have a lot of textures. I think it's good for modifying model when you want.
- Roughness and Glossness ( Smoothness ) are same slot. But it depends on what your engine uses. If it writes 'Roughness' >>> you don't need INVERT . If it writes ' Glossness' >>> Please check INVERT.
- Normal: some engines use DirectX Normal, some engines use OpenGL Normal. If you assign Normal and feel wrong direction >>>> Just 'FLIP Y'
- You should check both OBJ and FBX.
- NO RIGGING ( I'm an amateur RIGGING, I only rig for my pose and render for my artwork)