Clera Stellnox-Mage

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Author name
hoanglong9923
Source
Sketchfab
Polygon Count
59,996
Release Date
2019-01-04
License
Standard
wizardmagesorceressfemaleclerastellnox

Asset Overview

Personal project https://hoanglong9923.artstation.com/projects/oOJvDm Maya: 2016 Material : PBR material Type: Game Texture size: 2048x2048 Folders included: + Maya: .ma , .mb files +mesh: . obj, .mtl, .fbx + Textures: .png, .tga Note: - I seperated Model into : Hair, Eyes, Body, Teeth, Cloth (upper), Pant ( lower) , Boots, Girmoire. That's why we have a lot of textures. I think it's good for modifying model when you want. - Roughness and Glossness ( Smoothness ) are same slot. But it depends on what your engine uses. If it writes 'Roughness' >>> you don't need INVERT . If it writes ' Glossness' >>> Please check INVERT. - Normal: some engines use DirectX Normal, some engines use OpenGL Normal. If you assign Normal and feel wrong direction >>>> Just 'FLIP Y' - You should check both OBJ and FBX. - NO RIGGING ( I'm an amateur RIGGING, I only rig for my pose and render for my artwork)