This character is special. He is technically a
business mascot, a sort of brand companion.
See the documentation before purchasing: https://lb3d.co/retrobot-unity-3d-game-asset-documentation/
A very important feature of this robot is that it can display optional and
custom icons and logos. This is for the purpose of communication in your app, such as to prod the user to action, make an invitation, signal a warning, and so forth.
You may also put your own graphics and logos on it.
See the
screenshots and the intro video for examples of the icon use. The documentation explains it in depth.
The character has 3 LOD levels. See the Sketchfab previews to get an understanding of both topology and texture maps.
He is made not only for
games, but also for friendly
apps, VR experiences, and other practical commerce and education needs.
There are 15 versions of the character included, and a wide range of animations.
Main model geometry: 2776 faces.
LOD_1 model geometry: 1770 faces.
LOD_1 model geometry: 908 faces.
The
texture maps are 4096x4096px. On this account the package is quite large. The character was created to be a main attraction, so in the words of John Hammond from Jurassic Park: "We've spared no expense".
Animations:
The model has only a few bones, and it is easy to create animations in the Unity Editor per your needs. It has 24 useful actions, and a few loops and idles implemented in blend trees. (You may use animations according to your own animation controller style if you wish).
Actions:
- Do_Giggle
- Do_Angry_Dramatic
- Do_Disappointed_Slow
- Do_Flip_Happy
- Do_Distracted_1
- Do_Facepalm
- Do_Get_Attention
- Do_Hat_Gesture
- Do_Huh
- Do_Nod_No
- Do_Nod_Yes
- Do_Present_Left
- Do_Present_Right
- Do_Shock_And_Awe
- Do_Spin
- Do_Talking_Head
- Do_Talking_Head_Hands
- Do_Talking_Head_Hands_Body
- Do_Thinking
- Do_Wave_Emphatic
- Do_Wave_Simple
- Do_Attack_1
- Do_Attack_2
- Do_Take_Damage_1