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Cyborg of humanoid rig.
This consists of four meshes.
The number of vertices for each mesh is listed in the screenshot.
Only one animation is included for testing purposes.
84 cylinders and 8 joints are controlled by script.
Skeleton structure have additional bones for these cylinders and joints in addition to those of humanoids.
General humanoid animations can be used.
The method is similar to this asset:
Since the script processes many parts, the load on the system is heavy.
You can test how heavy it is by the following link: