Polycount : 20k
Model is made of 2 meshes: base & armour. Separate texture sets for each. Armour and helmet is combined but they share different uv tiles, using UDIM workflow. Can be easily separated and then the helmet can be a mesh of its own
Materials are overall spread over 3 UV tiles. 4k Textures that include:
Base Color
Roughness
Emission
Normal Bump
Displacement map (for base mesh underneath armour)
The armor part can be subdivided due to clean topology to get finer edges.