3D model specially made to correctly display into environments based on HDRI maps
-This 3D model is ideal for testing scene lighting environments
-Also to compare PBR material with other characters to achieve a properly setup
-Clean topology with edgeloops
**Model detail**
Head - 22400 polys (Model subdivision level 2 you can rebuild to subdivision level 1 - 5802 polys)
Shirt - 8926 polys (just to cover the head bottom)
Eyes Cornea - 896 polys - Lv3
Eyes Iris - 1416 polys - Lv2
Eyes Wetness - 178 Polys
Hair Cards - 1323 polys
**Extra info**
Real-world scale
System unit: cm
**Included maps**
_albedo.jpg
_AO.jpg
_roughness
_metallic.jpg
_ndx.png (16-bits - normal DirectX)
_opacity.jpg (Head, Hair Cards, Eye Cornea)
Head opacity map only SSS effect on ears.
Extra maps but not applying
_normal.png (16-bits)
_specular.jpg
_glossiness.jpg
**Environments sample (default settings)**
![](http://i.imgur.com/IOiOUfs.png)
**Other RT sample**
![](http://i.imgur.com/IhOCOzX.png)