This took a lot of work to do. It might have been my first proper workflow char i've done. From refrences , to sculpting, modeling, retopo, baking and texturize i did this with the thought of later if i wanted i could implement it in a game engine and with less than 15k polygons i can do that with no problem.
This character is a sith lord called darth nihilus from knights of the old republic 2