Low polygonal game ready animated model of Demon of desperation.
Character designed to be NPC in fantasy, Medieval, sci-fi, adventure and zombie games.
Character fit for any kind of 3D game.
LOD version made in order to support mobile platforms.
This is range soldier. Fire bullets, poison, acid, rockets, fire, anything like this.
From his presence a life extinguished like a candle in the wind
PBS Unity shader.
Generic Mecanim rig setup.
Character includes 29 animations. (20 classical on place animations and 9 animations with root motion data)
I used Character Studio 3D MAX to make animations.
Animations which start with "RM" - contain root motion data.
Animation list
1. Dem_Desp_COMBAT_mode: 0 - 50fr.,
2. Dem_Desp_Attack_A: 51 - 86fr.,
3. Dem_Desp_Attack_B: 87 - 122fr.,
4. Dem_Desp_Attack_C: 123 - 173fr.,
5. Dem_Desp_dodge_backwards: 174 - 209fr.,
6. Dem_Desp_dodge_to_left: 210 - 245fr.,
7. Dem_Desp_dodge_to_right: 246 - 281fr.,
8. Dem_Desp_Hit_from_back: 282 - 317fr.,
9. Dem_desp_Hit_from_front: 318 - 353fr.,
10. Dem_Desp_Knocked_backward: 354 - 395fr.,
11. Dem_Desp_Down_back: 396 - 437fr.,
12. Dem_Desp_Recover_from_knocked_backward: 438 - 478fr.,
13. Dem_Desp_Die_fall_backward: 479 - 579fr.,
14. Dem_Desp_Die_Forward: 584 - 634fr.,
15. Dem_Desp_Die_knocked_backward: 639 - 664fr.,
16. Dem_Desp_Die_knocked_forward: 669 - 694fr.,
17. Dem_Desp_Run: 699 - 735fr.,
18. Dem_Desp_Run_Jump: 740 - 786fr.,
19. Dem_Desp_walk: 791 - 841fr.,
20. Dem_Desp_Walking_back_A: 846 - 896fr.,
21. RM_Dem_Desp_Die_knocked_backward: 901 - 926fr.,
22. RM_Dem_Desp_Die_knocked_forward: 931 - 956fr.,
23. RM_Dem_Desp_Knocked_backward: 961 - 1002fr.,
24. RM_Dem_Desp_Run: 1007 - 1043fr.,
25. RM_Dem_Desp_Run_Jump: 1048 - 1094fr.,
26. RM_Dem_Desp_Turn_Left_90t: 1099 - 1124fr.,
27. RM_Dem_Desp_Turn_Right_90t: 1129 - 1154fr.,
28. RM_Dem_Desp_walk: 1159 - 1209fr.,
29. RM_Dem_Desp_Walking_back_A: 1214 - 1264fr.,
Model has: 13,892 polygons, 27,784 triangles and 13,899 vertexes.
LOD has: 3,654 polygons, 7,731 triangles and 3,664 vertexes.
Rig has 19 bones.
Textures: diffuse, specular, self illumination and normals maps.
TIF file format 4096x4096,
age description