Demon_Destroyer Prefab

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Author name
Mister Necturus
Source
Unity Asset Store
Polygon Count
30,578
Release Date
2016-03-03
License
Standard Unity Asset Store EULA
Support For Unity Version
5.1.1
Demon DestroyerNecturusaliensci-fizombiemonsterwarriordemondestroyerfantasyanimatedhorror
Demon Destroyer
4 Assets

Package Overview


Low polygonal game ready animated model of Demonic Destroyer.

Character designed to be NPC in fantasy,
Medieval, sci-fi, adventure and zombie games. Character fit for any kind of 3D game.

LOD version made in order to support mobile platforms.

This demon like to destroy everything.

PBS Unity shader.
Generic Mecanim rig setup.

Model has: 15,399 polygons, 30,578 triangles and 15,294 vertexes.
LOD has: 4,286 polygons, 8,576 triangles and 4,292 vertexes.

Rig has 34 bones.

Textures: diffuse, specular, self illumination and normals maps.
TIF file format 4096x4096,

Character includes 34 animations. (24 classical on place animations and 10 animations with root motion data)

I used Character Studio 3D MAX to make animations.
Animations which start with "RM" - contain root motion data.

Animation list:

1. Dem_Destr_Anger: 0 - 30 fr.,
2. Dem_Destr_COMBAT_mode: 35 - 85 fr.,
3. Dem_Destr_dodge_backwards: 86 - 121 fr.,
4. Dem_Destr_dodge_to_left: 122 - 157 fr.,
5. Dem_Destr_dodge_to_right: 158 - 193 fr.,
6. Dem_Destr_Heavy Smash: 194 - 234 fr.,
7. Dem_Destr_Hit_from_back: 235 - 270 fr.,
8. Dem_Destr_hit_front: 271 - 321 fr.,
9. Dem_Destr_Jump_Swing: 322 - 367 fr.,
10. Dem_Destr_Looking_around: 368 - 588 fr.,
11. Dem_Destr_swing_high_left: 589 - 624 fr.,
12. Dem_Destr_swing_high_right: 625 - 660 fr.,
13. Dem_Destr_Swing_stright_down: 661 - 696 fr.,
14. Dem_Destr_Knocked_backward: 697 - 738 fr.,
15. Dem_Destr_Down_back: 739 - 779 fr., 16. Dem_Destr_Recover_from_knocked_backward: 780 - 820 fr.,
17. Dem_Destr_Die_backward: 821 - 871 fr.,
18. Dem_Destr_Die_Forward: 876 - 921 fr.,
19. Dem_Destr_Die_knocked_backward: 926 - 943 fr.,
20. Dem_Destr_Die_knocked_forward: 948 - 965 fr.,
21. Dem_Destr_Run: 970 - 1000 fr.,
22. Dem_Destr_Jump: 1005 - 1050 fr.,
23. Dem_Destr_walk: 1055 - 1095 fr.,
24. Dem_Destr_Walking_back: 1100 - 1145 fr.,

25. RM_Dem_Destr_Die_knocked_backward: 1150 - 1167 fr.,
26. RM_Dem_Destr_Die_knocked_forward: 1172 - 1189 fr.,
27. RM_Dem_Destr_Jump: 1194 - 1239 fr.,
28. RM_Dem_Destr_Jump_Swing: 1244 - 1289 fr.,
29. RM_Dem_Destr_Knocked_backward: 1294 - 1335 fr.,
30. RM_Dem_Destr_Run: 1340 - 1370 fr.,
31. RM_Dem_Destr_Turn_Left_90: 1375 - 1400 fr.,
32. RM_Dem_Destr_Turn_Right_90: 1405 - 1430 fr.,
33. RM_Dem_Destr_walk: 1435 - 1475 fr.,
34. RM_Dem_Destr_Walking_back: 1480 - 1525 fr.,