Head of a demon/devil character. Created in Blender.
The idea was to have it look like the skull has ripped through the skin.
Head sculpted. Hair was particle emitter turned to mesh and decimated to bring poly count down. This was to allow for in game use. Hair could use some optimisation and tweeks. This was a fun side project looking at character creation.
Still needs retopologizing for animating which I plan to do in the future.
Please check out my website for more work.
Jamesbryan.net