Testing out a workflow from Oculus Medium using Xnormal and ZBrush's Dynamesh. All the stuff finally finished baking. Whew!
The original mesh was around 5 million triangles. My workflow here was:
* Export from Medium
* Bring highpoly into Max
* Weld verts (tons of unwelded)
* Import into ZBrush
* Convert to dynamesh for low-ish poly mesh
* Bring low into Max, split into 80k meshes and unwrap
* Bring into xnormal, bake Normal + Occlusion
* Convert occlusion maps to grayscale to reduce file size (sketchfab limits to 50mb, and faster downloads are nice)
* Load up all the maps onto the sketchfab model