\nfemale characters 12 \nmale characters 9 \nzombies 18 \nFPS human hands 21 \n\nweapons \nbaseballbat, crowbar, gun, \nkatana, knife, shotgun. \n\nTextures: \n2048x2048 PNG each character, zombie. \n512x512 PNG atlas for weapon \nmaterial mobile/diffuse. \n\nGeneric rig. \nOne skeleton for characters and zombies. \nThe skeleton has bones for placing weapons. \nJust drag&drop the weapon prefab into the weapon bone \nand set the weapon prefab rotation and position zero. \nAnimations in place: \nFalling1, Falling2, Falling3, Walk, Run \nHit, Idle, Idle_break, \nGun(knife, katana, baseballbat, crowbar)_idle, Gun_reload, Gun_run, \nGun_run_reload, Gun_walk, Gun_walk_reload, \nKnife(knife, katana, baseballbat, crowbar)_attack, Knife_run_attack, Knife_walk_attack, Shotgun_idle, \nShotgun_reload, Shotgun_run, Shotgun_run_reload, Shotgun_walk, Shotgun_walk_reload, Z_Attack1, Z_Attack2, Z_Attack3_bite, Z_Attack3_bite_start, \nZ_Creep, Z_Creep_attack, Z_Creep_idle, Z_Hit, Z_Idle, Z_Run, Z_Walk1, Z_Walk2. \n\n
Package does not contains scripts and animation controllers except simple animator controllers for demoscene.
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