this model was made in the student version of maya, therefore this is not for comercial use but rather to showcase my abillities to uv Map, rig and create a model ready for game animation. This is the first enemy that is encountered in Don't Touch That Dial and it itself was originally a worse design since it was a giant mound of slime instead of having any anatomy whatsoever. A model that will be used in the paid version of Don't Touch That Dial is in the works based off of this model. There are glaring issues that are not present in game like the lone triangles near the eye, this is just a byproduct of sketchfab.