All Models built by Koban studios are specifically designed for optimum performance and effect.
The careful distribution of triangulated polygons assure the lowest polygon count for maximum game rendering as demonstrated in profiler.
The Inflating neck Monster is a multilayered model, based on a reduced poly mesh with high quality texturing and depth map.
It is animated to demonstrate its multi joint articulation.. It is a fictional animal based on an Australian Frilled Lizard
, and like its earth version can sprint on its hind legs. This one though expands its cheeks to appear larger. The animations demonstrate its articulation and rigging. The model would fit into a fantasy fiction game and the model is both a high quality model and rigged for animation.
The mesh is built in Maya and designed specifically for use in Unity. It is 69088 vertices but looks more complex due to its normal mapping.