Here is a character I've been working on for four weeks for my portfolio. This project was based off of a real life model. I started off this project in zbrush and made the HighRes with as much detail as i could do. Then I later took it into maya to make the GameRes which is what you'll see here. After that I rigged the modedl for posing and UVed it. After that was done I then exported into substance painter for texturing. This was a process I've gone through a few times but this was my first character and I definitely learned a lot and I now know my limits and where my skill are because of this project