Gangsters animated characters
3 mob models:
- coat [1768 tris, 3 color maps]
- suit [1702 tris, 3 color maps]
- vest [1568 tris, 2 color maps]
- gun model
Used mobile/diffuse shader
animations [in place]:
- patrol idle
- patrol walk
- combat idle
- combat walk
- combat run
- combat sprint
- additive burst
- additive aim up/down/right/left
- additive hit from left/right/back/forward
- death [x3]