Miniature-like 3D art with as few polygons as possible while preserving the beauty of shape and movement.
Characters that use textures that achieve a beautiful appearance even with low polygons are ideal for games with a large number of people such as tower defense and strategies.
[ Characters ]
・ About Meshs
Characters and equipment are available as separate meshes.
The prefabs have characters equipped with suitable weapons and shields, but you can change the equipment if necessary.
Weapons are adjusted to be placed at the position of the character's hand placed at the coordinates (0,0,0) when dropped on the hierarchy.
・ About Textures
The characters apply textures based on wood grain.
All Textures sizes are "1024 x 1024 px".
・ About animations
The character is rigged but does not contain any animation.
[ Goblin_Basic ]
・Meshs
- Mesh_Goblin_Basic | Verts:1035 | Tris:1946 | Dimensions:x 1.06 m / y 1.06 m / z 0.509 m
- Equipment_Hatchet | Verts:22 | Tris:40 | Dimensions:x 0.422 m / y 0.0528 m / z 0.39 m
[ Goblin_Archer ]
・Meshs
- Mesh_Goblin_Archer | Verts:1618 | Tris:3052 | Dimensions:x 1.06 m / y 1.24 m / z 0.509 m
- Equipment_Bow | Verts:152 | Tris:300 | Dimensions:x 0.149 m / y 0.0451 m / z 0.929 m
[ Goblin_Knight ]
・Meshs
- Mesh_Goblin_KIng | Verts:1552 | Tris:2931 | Dimensions:x 1.06 m / y 1.17 m / z 0.564 m
- Equipment_Hatchet | Verts:22 | Tris:40 | Dimensions:x 0.422 m / y 0.0528 m / z 0.39 m
[ Goblin_King ]
・Meshs
- Mesh_Goblin_KIng | Verts:1766 | Tris:3307 | Dimensions:x 1.06 m / y 1.19 m / z 0.696 m
- Equipment_Hatchet | Verts:22 | Tris:40 | Dimensions:x 0.422 m / y 0.0528 m / z 0.39 m