GolemMesh

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Author name
Polygonmaker
Source
Unity Asset Store
Polygon Count
5,165
Release Date
2018-09-05
License
Standard Unity Asset Store EULA
Support For Unity Version
5.6.5
Heroes - Tribal Warriorzuluwarriorcharactercreatureenemybossafricanmedievalempirepiratepostapocalypticspearshieldsafarislave
Heroes - Tribal Warrior
10 Assets

Package Overview

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MEDIEVAL SERIES:
AAA quality PBR characters with great performance and VR ready! Optimized characters that can be used in any platform such as VR, Console, PC and even in a mobile game.
It has handmade LODs, optimized use of bones and optimized use of materials and UVs.
Medieval Series works great with MONSTERS SERIES
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Realistic warrior based on African Zulu Warriors with over 50 animations ready to use in your game!

Includes access to the following packs:

Warrior Animations
Regular Animations
Polygonmaker Shaders

* IMPORTANT After purchasing this pack please visit each package to download for free.

Animated PBR character with optimized polygon count:
- LOD0: 15k tris
- LOD1: 8ktris
- LOD2: 3k tris

4K "PBR" textures: Albedo, Metalness, Glossiness, Occlusion and Normal maps

It includes facial expressions and visemes on LOD0

EXTRA FEATURES:

★ Highly optimized and clean meshes

★ Efficient UVs usage to allow higher quality with lower texture sizes

★ Minimized number of materials and meshes to allow lower draw calls and high performance

★ Top quality animations

★ Clean project without unnecessary files

★ Hand made LODs that can be used as main characters for even better performance


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URP and HDRP:

It is simple to convert the pack to Unity render pipelines.
To convert our custom shader to URP or HDRP, please download Polygonmaker Shader and unpack “Shaders URP” or “Shaders HDRP”

For standard shaders conversion you can follow this video:
How to convert materials to HDRP

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MOBILE USE:

Mesh
Our LODs are handmade, thus they can be used as main LOD without losing much of the quality.
Use LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.

Materials
Change from Standard to Mobile Diffuse or Bumped depending of your budget.

Textures
Set the Max Size according your budget, for example 512 for third person games or 256 for RTS games.
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