This Great Dane skeleton was a study project of mine to better understand canine anatomy. I used a range of anatomical literature and images to make sure I get the most accurate result possible (I recommend Ellenberger's "Atlas of Animal Anatomy for Artists").
This is a zremeshed low poly version of my sculpt I am planning to use for blockout purposes in the future.
The mesh has automatically generated UVs (Substance Painter), an AO map and simple base colour and roughness maps.