I created this robot model during the Summer 2018 Game & Technology Academy hosted by Envision at George Mason University. Program instructers led a tutorial on building the robot model using 3ds Max, how to unwrap each piece for UV editing, designing custom textures, and finally how to rig and animate the model. I edited the textures in photoshop using mainly pre-existing *The Legend of Zelda: Breath of the Wild* Guardian assets.
Textures used from:
*The Legend of Zelda: Breath of the Wild*. , 2017. Computer file.