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A broken, collapsed house or building with scattered debris surrounding the ruined structure. The debris is an assortment of wooden elements, a few pipes, tarp and wires.
Please note, this product was created in 3ds Max and rendered with Vray. The intended platform is 3ds Max / Vray. There is no Unreal / Unity file / package provided with this asset. While it's definitely possible to adapt this file for game engine use I have not prepared the asset for game engines,
A broken, collapsed house or building with scattered debris surrounding the ruined structure. The debris is an assortment of wooden elements, a few pipes, tarp and wires.
Please note, this product was created in 3ds Max and rendered with Vray. The intended platform is 3ds Max / Vray. There is no Unreal / Unity file / package provided with this asset. While it's definitely possible to adapt this file for game engine use I have not prepared the asset for game engines,
This is an environment pack meant to build strongholds, castles & medieval villages.
With near 2000 prefabs and a big bunch of assets you can build your fortified town with basics or advanced prefabs depending on the customization level desired. With the texture & material libraries you can modify the lookup of the pieces to make them fit the best with your game lookup.
The pack comes with a big “Props & Decoration” library including wood trunks, carpets, fabric, flags, frames, furniture, containers, barrels, libraries, boxes, piles, sacks, lighting assets, vessels, weapons, shields, books, tools, particle effects, and more.
Also included tiled streets & walls to work easily creating the city floor and set of grid-fit house building assets.
There are some free content included in the pack (some nature assets from Essential Terrain Pack, texture libraries, shader libraries & Top/Down control scripts, and others).
With the Stronghold Pack library of assets and using the free additional content you can build a playable Top/Down or FPS style level like the demo scene included in the pack.
If you want to know more about this pack check out the upper “Extended Info” link.
If you liked the package please let me know your opinion rating the asset and writing a review, thanks!
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This is a modular Japanese town pack based on the old Japanese capitals, Kyoto and Edo.
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This package is an modular japanese castle that you can build your own custom castle with interior and exterior.
Over 300 modular pieces let you to build an unique castle.
Become a Shogun and build your own impenetrable castle with this pack!
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Designed so that everything is quick and easy to snap together and all objects follow the same sizing and snap measurements. \n-If using ProGrids, I typically build everything to snap to a .25 grid size, and .025 for fine details. \n \nPerfect for FPS, 3rd Person, and Top-Down game designs. \n \nAll models currently include 4 different texture variants. \n \nMetal01 \nMetal02 \nPlastic01 \nRust01 \n \nVersion 1.6 \nPrefabs \nInterior walls \nExterior walls \nAccent panels * \nPlatforms \nInterior stairs \nExterior stairs \nCeiling panels ** \nDoors (animated and non-animated) *** \nHangar Sized Doors (animated and non-animated) \nFloor tiles \nWall mounted lights (in 4 light colors) \nCeiling mounted lights (in 4 light colors) \nPillars \nHand Railings \nInterior triangle walls \nExterior triangle walls \nExterior frames for buildings \nBases for raising buildings out of the terrain \nAngled roofs **** \nWall accent pillars ***** \nPipes ****** \nCores (for designing the shapes of buildings prior to setting them up) \nCrates (animated and non-animated) \n \n* Accent Panels -designed to snap into the walls with cutouts \n** Ceilings -Additional lighting included in some of the ceiling panels \n*** Doors -Set up idle, opening, and closing animations for each door. Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. (emission layer included when applicable) \n \nI've been trying to just make things look good and clean with a classic Sci-Fi feel, and free of a billion decals and clutter. \n \nLooking for recommendations and wants for future updates, so feel free to drop by the forums and request something, or to check out the roadmap of updates in the works. \nVisit the Unity Forum 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Tree CreatureTreecreaturequadrupedforestenvironmentanimationsHDRP
Tree Creature
51 Assets
3/4
Package Overview
Thanks for checking out Tree Creature asset package!
Main Features:
• Animations
• 4k Textures
• Environment assets
• Standard + URP + HDRP
This friendly and mystical "ent" like four legged tree creature contains a full set of animations and environment assets and offers lots of flexibility with multiple layers of hair and vegetation coverings that can be hidden or removed if optimization is needed.
Render pipelines:
Standard (2018.4) | URP (2019.3) | HDRP (2019.4)
(Unity version determines what package is downloaded. If you need specific package email me with your invoice # and I will send you the package you need)
Includes 12 animations:
(contains root motion to ensure minimal foot slipping, Controller not included)
• 2x Idle sequences
• Walk_start
• Walk_cycle
• Run_start
• Run
• Run_attack
• Run_stop
• 2x Death sequences
• Scared
• Attack
Environment assets:
• Ground
• Tree branches
• Grass/hair
• 2x Trees
• 3x Bush
• 3x Rocks Ground cover objects:
• 5x Grass clumps
• 3x Leaf scattered
• 2x Dead stick scattered
Additional branch/grass/bush assets uses the same texture and material as the main creature to ensure it feels at home with your own layouts.
Polygon count:
Tree creature total - 27,158
Body - 8,087
Details/hair - 19,071
Trees - 2,845
Rocks - 2,636
Bush/Ground cover - 1,916
Ground - 9,026
Reviews, feedback, concerns or questions are always welcomed and appreciated and helps me to improve and create higher quality assets.
Asset support contact: cwisbg@gmail.com
Thanks!