Asset Overview
I am working on a fantasy figure and have started with the head - modelled in Zbrush with textures added in Substance Painter. The UV mapping has proved particularly problematic with this model, the hair section at the back has not worked well. I find UV mapping in Zbrush is still one of the hardest aspects of this workflow and always hope that someone will come up with an easier solution. The auto unwrap feature in Substance Painter sometimes works well, but not always. I have updated the post and added an STL file - select 'additional file' at download.
As with all of my models you are free to use this in any way including commercially - there is no need to ask permission. If you do use it, then please add a comment below - I always like to hear how my models are being used. My favourite one at the moment is the Medieveal Knight figure being printed to form a statue for a model railway layout!
Hope you enjoy this model, and if you do, please tick the * button to show that you like it.
Thanks
Andy