Hell_Horse Prefab

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Author name
Mister Necturus
Source
Unity Asset Store
Polygon Count
42,913
Release Date
2017-02-14
License
Standard Unity Asset Store EULA
Support For Unity Version
5.1.1
Package price
$ 20
Hell Horsekickbiterear upjumptrotgallopdeathhorse eatingsniffknighthorsemountskeletonhelldemonmonsterdeadundead
Hell Horse
2 Assets

Package Overview


Animated skeletal horse - superior mount for your hero.

Mecanim generic rig setup.
PBR materials.
LOD version included

I recommend you use two sided shader in all Hell Horse materials. Unfortunately I can't include it in the pack due to Unity versions capability rules. But is really simple to make one. Here you can find instructions how to make it during 2 minutes.
Instructions Link

model

Body and hair 12,128 polygons, 13,513 verts. and 24,107 triangles.
LOD version has 5,580 polygons, 6,809 verts. and 11,100 triangles.

Armor combined from 10 parts (reins, harness, skirt, saddle, blanket, mask, back armor, neck armor, chest armor and stirrups) and has 9,706 polygons, 9.533 verts. and 18,806 triangles.
LOD version has 5,074 polygons, 5,108 verts. and 9,849 triangles.

skeleton

Horse rig has 41 bones.
Horseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.

textures

Textures are defuse, opacity, normals, self illumination(emission) and specular maps included
Textures in .TIF file format and have 4096x4096 and 2048x2048 px.

animations

36 animation clips. 23 "on place" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included "root motion" data, used by Mechanim.

Each turn animation turns horse to 24 degrees.

Animation list:

0. Zero frame: T-Pose
1. horse_Idle_A: 2 - 100 fr.,
2. horse_Idle_B: 101 - 201 fr.,
3. horse_bite: 201 - 241 fr.,
4. horse_kick: 242 - 268 fr.,
5. horse_looking_around: 269 - 394 fr.,
6. horse_rear_up: 395 - 480 fr.,
7. horse_sniff: 481 - 541 fr.,
8. horse_eating: 546 - 646 fr.,
9. horse_kick_ground: 651 - 685 fr.,
10. horse_death: 690 - 716 fr.,
11. M_horse_galloping: 721 - 736 fr.,
12. M_horse_jump: 737 - 772 fr.,
13. M_horse_galloping_turn_left: 773 - 788 fr.,
14. M_horse_galloping_turn_right: 793 - 808 fr.,
15. M_horse_running_death: 813 - 853 fr.,
16. M_horse_swim: 858 - 892 fr.,
17. M_horse_trot: 897 - 921 fr.,
18. M_horse_trot_turn_left: 922 - 946 fr.,
19. M_horse_trot_turn_right: 951 - 975 fr.,
20. M_horse_walk: 980 - 1014 fr.,
21. M_horse_walk_turn_Left: 1015 - 1049 fr.,
22. M_horse_walk_turn_right: 1054 - 1088 fr.,
23. M_horse_walk_back: 1093 - 1127 fr.,
24. RM_horse_galloping: 1132 - 1147 fr.,
25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,
26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,
27. RM_horse_jump: 1192 - 1227 fr.,
28. RM_horse_running_death: 1232 - 1272 fr.,
29. RM_horse_swim: 1277 - 1311 fr.,
30. RM_horse_trot: 1316 - 1340 fr.,
31. RM_horse_trot_turn_left: 1345 - 1369 fr.,
32. RM_horse_trot_turn_right: 1374 - 1398 fr.,
33. RM_horse_walk: 1403 - 1437 fr.,
34. RM_horse_walk_back: 1442 - 1476 fr.,
35. RM_horse_walk_turn_Left: 1481 - 1515 fr.,
36. RM_horse_walk_turn_right: 1520 - 1554 fr.,