The goal was to create an anatomically correct human model. I had a lot of trouble of toning down the muscle definition as find myself over defining them.
This model was my first finished 3D sculpt of a human with simple textures.
I baked details from a high polly model (around 3 millions) onto a low polly one (around 30k) in Substance Painter. The retopology and Uvs were done in Maya. The UV seams are something I will pay more attention to on my next sculpts.