# Game Ready Human skull
* Highly optimised AAA game ready asset with
* 2k textures
* PBR metal roughness maps
* 2704polygons for whole skull
# PURCHASE EXTRAS
* Two additional LODs using the original UV's (2704[original] plus 1091 and 660polys)
* Original zbrush high poly sculpt exported as .fbx
* Addition AO map for jaw and skull when used separately (no occlusion between jaw and cranium)
* Separate .fbx files for the cranium and jaw
# My workflow
* Modelled base mesh for sculpt in 3DsMax
* Sculpted details in Zbrush
* Modified base mesh for low poly in 3DsMax
* Baked and textured in Substance Painter
Update: Beefed up normals in z brush, tweaked anatomy and added more dramatic lighting