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\n
Official Adventure Forge Studio Discord Server
\n\n2 fully rigged and animated wolves with 13 different animations ready for use. 3 idle, walk, run, attack and more. 5 Different color maps to add variety
Compatible with Unity 4 and Unity 5
\nTris count: 5172
\nVertices count: 2556
\nTextures: 2048x2048
\nTextures for Unity 4: Color with alpha cutout + Specularity, a Normal map and an emission map
\nTextures for Unity 5: Albedo, specular with gloss, normal map, emission map, and ambient occlusion map
\n
\nList of animations:
\n\n1. Idle 1 - Frame 1 to 180
\n2. Idle 2 - Frame 181 to 360
\n3. Idle 3 - Frame 361 to 540
\n4. Howl - Frame 541 to 780
\n5. Sit start - Frame 781 to 864
\n6. Sit loop - Frame 865 to 1054
\n7. Sit end - Frame 1055 to 1140
\n8. Walk start - Frame 1141 to 1152
\n9. Walk loop - Frame 1153 to 1193
\n10. Walk stop - Frame 1194 to 1207
\n11. Battle pose start - Frame 1211 to 1230
\n12. Battle pose loop - Frame 1231 to 1311
\n13. Battle pose stop - Frame 1312 to 1336
\n14. Jump attack - Frame 1337 to 1392
\n15. Jump - Frame 1393 to 1448
\n16. Attack - Frame 1449 to 1474
\n17. Hit - Frame 1475 to 1502
\n18. Death - Frame 1503 to 1577
\n19. Run start - Frame 1578 to 1587
\n20. Run loop - Frame 1588 to 1614
\n21. Run stop - Frame 1615 to 1634
Test scene: Link
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\n\n2 fully rigged and animated wolves with 13 different animations ready for use. 3 idle, walk, run, attack and more. 5 Different color maps to add variety
Compatible with Unity 4 and Unity 5
\nTris count: 5172
\nVertices count: 2556
\nTextures: 2048x2048
\nTextures for Unity 4: Color with alpha cutout + Specularity, a Normal map and an emission map
\nTextures for Unity 5: Albedo, specular with gloss, normal map, emission map, and ambient occlusion map
\n
\nList of animations:
\n\n1. Idle 1 - Frame 1 to 180
\n2. Idle 2 - Frame 181 to 360
\n3. Idle 3 - Frame 361 to 540
\n4. Howl - Frame 541 to 780
\n5. Sit start - Frame 781 to 864
\n6. Sit loop - Frame 865 to 1054
\n7. Sit end - Frame 1055 to 1140
\n8. Walk start - Frame 1141 to 1152
\n9. Walk loop - Frame 1153 to 1193
\n10. Walk stop - Frame 1194 to 1207
\n11. Battle pose start - Frame 1211 to 1230
\n12. Battle pose loop - Frame 1231 to 1311
\n13. Battle pose stop - Frame 1312 to 1336
\n14. Jump attack - Frame 1337 to 1392
\n15. Jump - Frame 1393 to 1448
\n16. Attack - Frame 1449 to 1474
\n17. Hit - Frame 1475 to 1502
\n18. Death - Frame 1503 to 1577
\n19. Run start - Frame 1578 to 1587
\n20. Run loop - Frame 1588 to 1614
\n21. Run stop - Frame 1615 to 1634
Test scene: Link
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","id":274897733024,"images":{"default":{"featured":[{"href":"https://ovi-cg-cdn.yahaha.com/854851/ANIM_Fox_JumpBite_RM/Screenshots/ANIM_Fox_JumpBite_RM_110.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/854851/ANIM_Fox_JumpBite_RM/Screenshots/ANIM_Fox_JumpBite_RM_140.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/854851/ANIM_Fox_JumpBite_RM/Screenshots/ANIM_Fox_JumpBite_RM_170.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/854851/ANIM_Fox_JumpBite_RM/Screenshots/ANIM_Fox_JumpBite_RM_20.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/854851/ANIM_Fox_JumpBite_RM/Screenshots/ANIM_Fox_JumpBite_RM_200.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/854851/ANIM_Fox_JumpBite_RM/Screenshots/ANIM_Fox_JumpBite_RM_230.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/854851/ANIM_Fox_JumpBite_RM/Screenshots/ANIM_Fox_JumpBite_RM_260.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/854851/ANIM_Fox_JumpBite_RM/Screenshots/ANIM_Fox_JumpBite_RM_290.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/854851/ANIM_Fox_JumpBite_RM/Screenshots/ANIM_Fox_JumpBite_RM_320.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/854851/ANIM_Fox_JumpBite_RM/Screenshots/ANIM_Fox_JumpBite_RM_350.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/854851/ANIM_Fox_JumpBite_RM/Screenshots/ANIM_Fox_JumpBite_RM_50.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/854851/ANIM_Fox_JumpBite_RM/Screenshots/ANIM_Fox_JumpBite_RM_80.webp"}],"main":{"href":"https://ovi-cg-cdn.yahaha.com/854851/ANIM_Fox_JumpBite_RM/ANIM_Fox_JumpBite_RM.webp"}}},"license":{"name":"Royalty 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