This model was made in Blender, and is only meant to work in Blender. As such some features may not be included in 3ds Max, Maya, or any other 3D Software. It uses the rigify addon and needs that for full functionality.
Software: Blender 2.9
Resources and References used
• Rigify - https://en.blender.org/index.php/Extensions:2.6/Py/Scripts/Rigging/Rigify
I’ve been a rigger for years and I’ve always been head strong about doing it all on my own making every single piece so that I knew how it all worked, but this time around I set aside that stubborn I will do it myself attitude and got into rigify. Absolutely brilliant rig, and after cracking it open I can see how customizable it can be.I still think the ability to replicate these rigs is valuable in case something needs to be made from the ground up but using rigify is so quick and easy I think it will dramatically improve my workflow for character creations.