Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\nAnimations divided in different files for comfortable work with asset (.fbx format)
\n
\n- 1k polys in the model
\n- Animations: walk, run, run2, idle short, idle long, die, attack, take damage
\n- Textures: diffuse map, opacity map. 2048px in .png format
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\nAnimations divided in different files for comfortable work with asset (.fbx format)
\n
\n- 1k polys in the model
\n- Animations: walk, run, run2, idle short, idle long, die, attack, take damage
\n- Textures: diffuse map, opacity map. 2048px in .png format
","downloadable":false,"free":true,"id":274901123393,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/138592/zombie_idle_short/Screenshots/zombie_idle_short_20.webp"},{"href":"https://models-cdn.yahaha.com/138592/zombie_idle_short/Screenshots/zombie_idle_short_50.webp"},{"href":"https://models-cdn.yahaha.com/138592/zombie_idle_short/Screenshots/zombie_idle_short_80.webp"},{"href":"https://models-cdn.yahaha.com/138592/zombie_idle_short/Screenshots/zombie_idle_short_110.webp"},{"href":"https://models-cdn.yahaha.com/138592/zombie_idle_short/Screenshots/zombie_idle_short_140.webp"},{"href":"https://models-cdn.yahaha.com/138592/zombie_idle_short/Screenshots/zombie_idle_short_170.webp"},{"href":"https://models-cdn.yahaha.com/138592/zombie_idle_short/Screenshots/zombie_idle_short_200.webp"},{"href":"https://models-cdn.yahaha.com/138592/zombie_idle_short/Screenshots/zombie_idle_short_230.webp"},{"href":"https://models-cdn.yahaha.com/138592/zombie_idle_short/Screenshots/zombie_idle_short_260.webp"},{"href":"https://models-cdn.yahaha.com/138592/zombie_idle_short/Screenshots/zombie_idle_short_290.webp"},{"href":"https://models-cdn.yahaha.com/138592/zombie_idle_short/Screenshots/zombie_idle_short_320.webp"},{"href":"https://models-cdn.yahaha.com/138592/zombie_idle_short/Screenshots/zombie_idle_short_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/138592/zombie_idle_short/zombie_idle_short.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-26T09:47:51Z","modelUpdatedTime":"2022-11-03T11:52:33Z","modelUrl":"https://models-cdn.yahaha.com/138592/zombie_idle_short.obs.glb","name":"zombie_idle_short","originSource":"ASSET_STORE","packageId":"138592","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/976fbb0f-ea75-446c-8b54-1f47b0b6a4f7.png","name":"Low Poly monster Zombie"},"polygonCount":1930,"publishedDate":"2019-02-01T12:36:07Z","publisher":{"id":"26836","name":"Cattleya","url":"https://www.artstation.com/artcattleya"},"rigged":true,"slug":"zombie_idle_short-274901123393","sourceUrl":"https://assetstore.unity.com/packages/slug/138592?aid=1011loDfK","stats":{"viewCount":6},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["white","gray","blue"],"description":"
Unity Users were asking us to port our Baseproduct from the Ue4 Marketplace over: We are happy to share our first itteration ;)
Please keep in mind this product is mainly based on the costumes and dresses/Characters,
This Modular system approach for Unity is secondary - feel free to just use the meshes/prefabs/scripts and adjust the data to feed your own gamelogic.
The Modular Medieval NPC comes with a load of assets to equip your medieval characters as you like.Multiple hats, hairs, heads, chests, arms and legs are ready to be assembled to your own unique composition. Be it beggar, a rich townsman or a regular citizen – it’s your choice how to fill the world with NPC’s or maybe even use the provided items as Player Character gear.
Each equipment uses a master material and a mask texture, which allows you to tweak its visual appearance in detail. Each body part can be tweaked separately.
For compatibility with other asset packs (like weapon animation sets), the delivered skinned meshes are bound to a Unity Avatar definition. Main- and off-hand pivots are aligned to its hand grip
Please read the documentation before buying. We do recommend this product to advanced Unity users.
Since we develop this project besides our full-time jobs and know the product by heart, it may lack some documentation every now and then.
Character Parts:
Meshes:
4x Heads with exchangable textures,
14x chest (Out of 7 Base Meshes),
4x Base hair with 3 beards, 10x hats(out of 6 base Meshes),
Equipment morph dynamically with reflection. In this product for Hat/Hair and Chest/Glove.
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","fileSize":"613456109","id":274883240590,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00223438/SK_Dark_Mage_bodycut1/Screenshots/SK_Dark_Mage_bodycut1_20.png"},{"href":"https://models-cdn.yahaha.com/00223438/SK_Dark_Mage_bodycut1/Screenshots/SK_Dark_Mage_bodycut1_50.png"},{"href":"https://models-cdn.yahaha.com/00223438/SK_Dark_Mage_bodycut1/Screenshots/SK_Dark_Mage_bodycut1_80.png"},{"href":"https://models-cdn.yahaha.com/00223438/SK_Dark_Mage_bodycut1/Screenshots/SK_Dark_Mage_bodycut1_110.png"},{"href":"https://models-cdn.yahaha.com/00223438/SK_Dark_Mage_bodycut1/Screenshots/SK_Dark_Mage_bodycut1_140.png"},{"href":"https://models-cdn.yahaha.com/00223438/SK_Dark_Mage_bodycut1/Screenshots/SK_Dark_Mage_bodycut1_170.png"},{"href":"https://models-cdn.yahaha.com/00223438/SK_Dark_Mage_bodycut1/Screenshots/SK_Dark_Mage_bodycut1_200.png"},{"href":"https://models-cdn.yahaha.com/00223438/SK_Dark_Mage_bodycut1/Screenshots/SK_Dark_Mage_bodycut1_230.png"},{"href":"https://models-cdn.yahaha.com/00223438/SK_Dark_Mage_bodycut1/Screenshots/SK_Dark_Mage_bodycut1_260.png"},{"href":"https://models-cdn.yahaha.com/00223438/SK_Dark_Mage_bodycut1/Screenshots/SK_Dark_Mage_bodycut1_290.png"},{"href":"https://models-cdn.yahaha.com/00223438/SK_Dark_Mage_bodycut1/Screenshots/SK_Dark_Mage_bodycut1_320.png"},{"href":"https://models-cdn.yahaha.com/00223438/SK_Dark_Mage_bodycut1/Screenshots/SK_Dark_Mage_bodycut1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00223438/SK_Dark_Mage_bodycut1/SK_Dark_Mage_bodycut1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2022-06-01T11:35:13Z","modelUpdatedTime":"2022-06-01T11:35:14Z","modelUrl":"https://models-cdn.yahaha.com/00223438/SK_Dark_Mage_bodycut1.obs.glb","name":"SK_Dark_Mage_bodycut1","originSource":"ASSET_STORE","packageId":"223438","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/9d3669ba-5035-4533-9027-b65ec892b10f.webp","name":"Dark Mage Modular Character"},"polygonCount":38017,"publishedDate":null,"publisher":{"name":"Elsianne"},"rigged":true,"slug":"sk_dark_mage_bodycut1-274883240590","sourceUrl":"https://assetstore.unity.com/packages/slug/223438?aid=1011loDfK","stats":{"viewCount":27},"tags":["Dark Mage Modular Character"],"unityVersions":["2019.4.28"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["blue","gray"],"description":"The Western NPC are stripped down to five different costume groups: chest, legs, arm/gloves, head, hair and beard. Multiple items are ready to be assembled to create your own unique Western or even victorian citizen
Each equipment uses a master material and a mask texture, which allows you to tweak its visual appearance in detail. Each body part can be tweaked separately.
For compatibility with other asset packs (like weapon animation sets), the delivered skinned meshes are bound to a Unity Avatar definition. Main- and off-hand pivots are aligned to its hand grip
Character Parts:
Meshes:
4x Heads with exchanable textures,
14x chest (Out of 7 Base Meshes),
4x Base hair with 3 beards, 10x hats(out of 6 base Meshes),
2x Glove
159 PBR Textures: Albedo, normal, MSO (Metallic, Smoothness, ambient Occlusion) and tint masks
103 Materials: Including 4 Master Materials for items and hairs, plus 45 Material Instances for actual meshes and tint samples.
Equipment morph dynamically for Hat/hair and Chest/Glove
Vertex Counts ofCharacters:
12k for Costume and ~6k for Hair + 8k for Head Facial anim rdy including teeth etc
Texture Resolutions: 2048x2048 (PBR Textures),Hats 1K
Supported Development Platforms Intended: Windows, Mac, PS4, Xbox One
Tested: PC
Documentation: PDF and comments in code, functions, and variables.
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\nThis project includes everything pictured with all assets, maps, materials created in the Unity. Each asset was created for realistic AAA quality visuals, style, and budget.
\nArt created by Dekogon Kollab Artists. \n
Technical Details\n
\nFeatures:\n
\n277 TexturesThe Western NPC are stripped down to five different costume groups: chest, legs, arm/gloves, head, hair and beard. Multiple items are ready to be assembled to create your own unique Western or even victorian citizen
Each equipment uses a master material and a mask texture, which allows you to tweak its visual appearance in detail. Each body part can be tweaked separately.
For compatibility with other asset packs (like weapon animation sets), the delivered skinned meshes are bound to a Unity Avatar definition. Main- and off-hand pivots are aligned to its hand grip
Character Parts:
Meshes:
4x Heads with exchanable textures,
14x chest (Out of 7 Base Meshes),
4x Base hair with 3 beards, 10x hats(out of 6 base Meshes),
2x Glove
159 PBR Textures: Albedo, normal, MSO (Metallic, Smoothness, ambient Occlusion) and tint masks
103 Materials: Including 4 Master Materials for items and hairs, plus 45 Material Instances for actual meshes and tint samples.
Equipment morph dynamically for Hat/hair and Chest/Glove
Vertex Counts ofCharacters:
12k for Costume and ~6k for Hair + 8k for Head Facial anim rdy including teeth etc
Texture Resolutions: 2048x2048 (PBR Textures),Hats 1K
Supported Development Platforms Intended: Windows, Mac, PS4, Xbox One
Tested: PC
Documentation: PDF and comments in code, functions, and variables.
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Each equipment uses a master material and a mask texture, which allows you to tweak its visual appearance in detail. Each body part can be tweaked separately.
For compatibility with other asset packs (like weapon animation sets), the delivered skinned meshes are bound to a Unity Avatar definition. Main- and off-hand pivots are aligned to its hand grip
Character Parts:
Meshes:
4x Heads with exchanable textures,
14x chest (Out of 7 Base Meshes),
4x Base hair with 3 beards, 10x hats(out of 6 base Meshes),
2x Glove
159 PBR Textures: Albedo, normal, MSO (Metallic, Smoothness, ambient Occlusion) and tint masks
103 Materials: Including 4 Master Materials for items and hairs, plus 45 Material Instances for actual meshes and tint samples.
Equipment morph dynamically for Hat/hair and Chest/Glove
Vertex Counts ofCharacters:
12k for Costume and ~6k for Hair + 8k for Head Facial anim rdy including teeth etc
Texture Resolutions: 2048x2048 (PBR Textures),Hats 1K
Supported Development Platforms Intended: Windows, Mac, PS4, Xbox One
Tested: PC
Documentation: PDF and comments in code, functions, and variables.
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Check also our Full CARTOON LOW POLY COUNTRY SIDE KIT Here, which contains all the assets in this package plus many more assets for country side outdoor scenes, with 250+ assets including houses, cabins, barn and farmhouse with props and crops, animated windmill, vehicles, port, dock, boats, modular roads, modular ground and water blocks, camping tents, and many other props).
FEATURES:
------------
- Over 32 cartoon low poly Trees (forest trees, pine trees, palm trees, etc...) with LODs that ranges from ~50 triangles to ~350 triangles each
- 3 Cut trees
- 16 Bushes
- 6 Rocks
FOLLOW ME: facebook.com/DooLabs
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Each equipment uses a master material and a mask texture, which allows you to tweak its visual appearance in detail. Each body part can be tweaked separately.
For compatibility with other asset packs (like weapon animation sets), the delivered skinned meshes are bound to a Unity Avatar definition. Main- and off-hand pivots are aligned to its hand grip
Character Parts:
Meshes:
4x Heads with exchanable textures,
14x chest (Out of 7 Base Meshes),
4x Base hair with 3 beards, 10x hats(out of 6 base Meshes),
2x Glove
159 PBR Textures: Albedo, normal, MSO (Metallic, Smoothness, ambient Occlusion) and tint masks
103 Materials: Including 4 Master Materials for items and hairs, plus 45 Material Instances for actual meshes and tint samples.
Equipment morph dynamically for Hat/hair and Chest/Glove
Vertex Counts ofCharacters:
12k for Costume and ~6k for Hair + 8k for Head Facial anim rdy including teeth etc
Texture Resolutions: 2048x2048 (PBR Textures),Hats 1K
Supported Development Platforms Intended: Windows, Mac, PS4, Xbox One
Tested: PC
Documentation: PDF and comments in code, functions, and variables.
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Feature:
Character:
Hair1:
Hair2:
Wings1:
WingsSmall:
Sword:
Spear:
Alien_3 low-poly game-ready 3d model. Perfect for games, such as Survival, RPG. rendering, advertising.
The model includes 3 skin, 4k PBR textures set.
Model rigged Humaniod skeleton
total 10108 triangles, 5328 vertex
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