Rigged PBR character for games with weapon, Unity Mecanim compatible.
Knight: triangles - 32164, vertices - 20217, PBR texture map 4096x4096 (albedo, normal, metallic_smoothness, occlusion)
Halberd: triangles - 12203, vertices - 6972, PBR texture map 2048x2048 (albedo, normal, metallic_smoothness, occlusion)
*animations in video for demonstration purposes, they not included